GTA SA Ragdoll Physics Mod
This page is the spring-joint mod by Ryosuke839, plus the mobile and Definitive Edition cousins. The Bullet mod by madleg has its own URL.
Three platforms, three mechanisms
On classic PC, Ryosuke839's update dated 14 Apr 2011 uses spring joints. It can detach limbs. Gian_Yagami's GTAForums write-up says it lacks collision bounds and joint limits, so the body looks soft and can jitter. The archive is about 0.09 MB and includes ragdoll_anim.dat, ragdoll_bone.dat, ragdoll_joint.dat, and ragdoll_point.dat. MixMods calls the mod outdated and still praises the detachable limbs. You need CLEO 4.
On Android, LibertyCity hosts a port credited to JB Ultimate and Ryosuke, uploaded 23 Sep 2026, about 1.16 MB, with 2,804 downloads on that page. You place the anim folder into the game files, with or without AML. I am not writing iOS steps. The page title mentions iOS and the instructions do not.
On Definitive Edition, SADE Ragdoll Animation Mod v1.2 by the INVENTOR LS line, updated 21 Nov 2025, is a pak of replacement animations. It is not joint physics. Install it under Gameface\Content\Paks\~mods. The Nexus page cited Switch emulator tests. CLEO Redux supporting Definitive Edition exes does not mean the 2011 CLEO 4 script runs there.
| Platform | File | Mechanism | Status |
|---|---|---|---|
| PC classic | Ryosuke839, 2011-04-14 | Springs, detachable limbs | MixMods: outdated |
| PC classic | madleg Bullet | Bullet rigid bodies | See the Bullet guide |
| Android | Realistic Ragdoll Physics port | Anim folder | LibertyCity, 2026-09-23 |
| iOS | Title only | Steps not published | 1 source, steps omitted |
| Definitive Edition | SADE v1.2 | Animation pak, not physics | Nexus, 2025-11-21 |
- Match the executable. Classic PC uses CLEO 4 for the Ryosuke dat files. Definitive Edition uses the pak path. Do not cross the files.
- PC spring install. Install CLEO 4, then the four dat files from the Ryosuke archive. Read MixMods before you expect Bullet-style collisions.
- Android. Copy the anim folder into the game files directory described on the LibertyCity page.
- Definitive Edition. Put the SADE pak in Gameface\Content\Paks\~mods. Expect new animations, not a physics solve.
Source coverage
The rows distinguish a source’s own listing from independent corroboration. Different pages or API endpoints on the same platform remain one source; dynamic counts are dated snapshots rather than live totals.
| Claim group | Evidence | Source status |
|---|---|---|
| Identity, dates, files, counts or listed compatibility | The named product or project record linked below | 1 source per originating platform |
| Community comparisons or conflicting readings | Attributed in the relevant paragraph; no averaged value | Single attributed account unless explicitly stated otherwise |
Questions people actually ask
Does the 2011 mod work on Definitive Edition?
No. Definitive Edition has a separate animation pak. The CLEO 4 script is for classic PC.
How do I install on Android?
The LibertyCity page says to copy the anim folder into the game files. That is the step I will repeat, and no further path.
MixMods or the original thread?
MixMods is Junior_Djjr's commentary and a download pointer. The mod author for the spring build is Ryosuke839.
Keep going
Sources
- LibertyCity, Ryosuke — checked 2026-11-02
- MixMods, Ryosuke — checked 2026-11-02
- LibertyCity Android — checked 2026-11-02
- Nexus, SADE — checked 2026-11-02