GTA SA Ragdoll Physics Mod

This page is the spring-joint mod by Ryosuke839, plus the mobile and Definitive Edition cousins. The Bullet mod by madleg has its own URL.

San Andreas ragdoll mod screenshot from LibertyCity
LibertyCity still for the Ryosuke ragdoll mod.

Three platforms, three mechanisms

On classic PC, Ryosuke839's update dated 14 Apr 2011 uses spring joints. It can detach limbs. Gian_Yagami's GTAForums write-up says it lacks collision bounds and joint limits, so the body looks soft and can jitter. The archive is about 0.09 MB and includes ragdoll_anim.dat, ragdoll_bone.dat, ragdoll_joint.dat, and ragdoll_point.dat. MixMods calls the mod outdated and still praises the detachable limbs. You need CLEO 4.

On Android, LibertyCity hosts a port credited to JB Ultimate and Ryosuke, uploaded 23 Sep 2026, about 1.16 MB, with 2,804 downloads on that page. You place the anim folder into the game files, with or without AML. I am not writing iOS steps. The page title mentions iOS and the instructions do not.

On Definitive Edition, SADE Ragdoll Animation Mod v1.2 by the INVENTOR LS line, updated 21 Nov 2025, is a pak of replacement animations. It is not joint physics. Install it under Gameface\Content\Paks\~mods. The Nexus page cited Switch emulator tests. CLEO Redux supporting Definitive Edition exes does not mean the 2011 CLEO 4 script runs there.

Which San Andreas ragdoll file you mean. Checked 2026-11-02.
PlatformFileMechanismStatus
PC classicRyosuke839, 2011-04-14Springs, detachable limbsMixMods: outdated
PC classicmadleg BulletBullet rigid bodiesSee the Bullet guide
AndroidRealistic Ragdoll Physics portAnim folderLibertyCity, 2026-09-23
iOSTitle onlySteps not published1 source, steps omitted
Definitive EditionSADE v1.2Animation pak, not physicsNexus, 2025-11-21
  1. Match the executable. Classic PC uses CLEO 4 for the Ryosuke dat files. Definitive Edition uses the pak path. Do not cross the files.
  2. PC spring install. Install CLEO 4, then the four dat files from the Ryosuke archive. Read MixMods before you expect Bullet-style collisions.
  3. Android. Copy the anim folder into the game files directory described on the LibertyCity page.
  4. Definitive Edition. Put the SADE pak in Gameface\Content\Paks\~mods. Expect new animations, not a physics solve.

Source coverage

The rows distinguish a source’s own listing from independent corroboration. Different pages or API endpoints on the same platform remain one source; dynamic counts are dated snapshots rather than live totals.

Evidence coverage checked 2026-11-02.
Claim groupEvidenceSource status
Identity, dates, files, counts or listed compatibilityThe named product or project record linked below1 source per originating platform
Community comparisons or conflicting readingsAttributed in the relevant paragraph; no averaged valueSingle attributed account unless explicitly stated otherwise

Questions people actually ask

Does the 2011 mod work on Definitive Edition?

No. Definitive Edition has a separate animation pak. The CLEO 4 script is for classic PC.

How do I install on Android?

The LibertyCity page says to copy the anim folder into the game files. That is the step I will repeat, and no further path.

MixMods or the original thread?

MixMods is Junior_Djjr's commentary and a download pointer. The mod author for the spring build is Ryosuke839.

Keep going

Sources